Educator's Guide · Da Vinci Innovation Lab

A professional learning course

More efficient planning,More personalized learning,More time with students.

A self-paced, ten-module course for K-12 teachers learning to use AI tools well. You move through four pillars of mastery — Awareness, Exploration, Application, Fluency — at your own pace, anchored by five hands-on projects that connect what you learn to the unit you're actually about to teach.

10 modules at a glance

Move through them in any order.

Module 01
AI Foundations
What these tools actually are, and what they aren't.
Module 02
The Tool Ecosystem
Gemini, NotebookLM, Playlab, Claude — what each is for.
Module 03
Prompting
Conversations, not commands.
Module 04
Building with AI
From one-off prompts to small tools that stick around.
Module 05
Context Curation and AI Legibility
Make your classroom legible to the tools you use.
Module 06
Agents and Workflow Design
Stringing tools together to take work off your plate.
Module 07
Human Judgment and Triage
When you accept the output, when you push back, when you walk away.
Module 08
Ethics and Teaching Ethics
The conversation you owe your students.
Module 09
Classroom Application
Where this actually lands with kids in the room.
Module 10
How to Learn with AI
Closing the loop: using AI to keep getting better at this.

5 projects at a glance

Each one ends in something you'll use.

Project 1
Your AI-Legible Classroom
Make one unit legible enough that a tool can actually help you teach it.
Project 2
Interactive Tools for a Unit
Build 2–3 small Playlab tools your students will actually open.
Project 3
Your Custom Chatbot
A subject-area assistant your students can lean on.
Project 4
AI Ethics in Your Discipline
Translate the ethics conversation into your subject area.
Project 5
Capstone
An AI-Integrated Unit Redesign
Capstone: redesign a unit so AI is load-bearing, not decorative.

Built for the time you don't have.

Lessons are short, plain-language, and grounded in the work you're already doing. No performative jargon, no gamification — just the next useful thing.